Monday, March 23, 2015
In a post I did years ago on different game modes, I commented that high funds games in AW3 are basically unplayable due to becoming B-Bomb fests. A couple months ago, it occurred to me that any game in which the B-Bomb is easily affordable also makes the Stealth affordable (we're talking like 3k funds and above), due to being cheaper. So I tried it out.
The strength of the B-Bomb is that it is too maneuverable to be caught by other air units, and can explode the same turn it moves. It's basically invincible. However, the Stealth is the one unit a B-Bomb can't actually see coming, and can't totally avoid. A Stealth can intercept a Bomb while it's in transit or even before it leaves the airport. They do 120% BD to the Bombs, so only Kanbei and Javier can actually make them survive the strike.
There is the issue of refueling, but Stealths at high funding levels are pretty disposable and get more bang for their buck. A single Stealth can 1HK multiple Bombs before fuel consumption takes it down, plenty of time to get another one in the field.
This doesn't mean you'll suddenly become immune to Bomb strikes during a high funds game. Aside from being countered by Fighters and other Stealths, there are also any number of reasons why a Bomb might slip through, be it clever walling, building too many to counter, or whatever. The important take-away from this, however, is that Bombs are no longer the end-all be-all of high funds. You can't make a constant stream of them if the majority are just going to get shot down and waste your money; which, while plentiful in high funds, is not unlimited.
So there you have it. High funds modes are officially playable again. Let the fun begin.
Sunday, March 22, 2015
Total Ban (TB)
Borderline 2 (BL2)
Borderline 3 (BL3)
Why do this?
Friday, March 20, 2015
Expansions feel really underpowered in the late game. In terms of mutagen production, they can't compete with hatcheries, and the larva bonus they provide takes ages to catch up with your mutagen larvae once you've invested a lot in upgrades. Territory mutation doesn't help that much: I have all un-capped mutations at 1.00e63 right now, and even with swarm warps, rushes, and clones, it'll be days before I have enough expansions to put a dent in my mutagen larvae production.
I don't think the answer is de-powering mutagen; personally, I dislike nerfing something unless it just outright breaks the game. Having an expansion mutation, capped or not, would easily solve this problem. As long as it's introduced with another update, such as generated meat unit tiers, I think it would be a perfectly fair and balanced addition to the game.
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Tuesday, March 17, 2015
This is a very small suggestion and more a matter of convenience than anything else. Basically, it would be handy to have an in-game notepad that a player can use to write down little reminders to themselves, like when to switch from rushing to cloning, or start investing in a new tier of meat units.
I realize you can already do that with your computer's own notepad program. Like I said, just thinking in terms of convenience.
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Friday, March 13, 2015
Step 2: No, seriously, get gold. It's amazing.
Step 3: Under preferences, check the box that says, "Don't show links after I dislike them."
Step 4: Find subs you like.
Step 5: Get good at recognizing links that aren't appropriate for that sub and/or belong in a different sub, and downvote those links.
Step 6: Upvote all other links.
Step 7: Never downvote something just because you disagree. Your goal is to prune for quality discussion topics, not create a circlejerk (unless that's the purpose of the sub).
Congratulations, you now know how to use Reddit properly. Now go make the internet a smarter place.