Andy - Mechanic, Gear HeadAdder - APC Boost, Star Power
Our first matchup started with a stalemate up north as Andy tried to prevent Adder from taking it. This gave Adder time to secure his expansions and the southern center and come back up for another pass at the north. With four forward bases Adder quickly overwhelmed Andy with a numbers advantage and later a funding advantage.
Andy - Mechanic, Gear HeadKoal - APC Boost, Star Power
This one went even faster than the Adder game with similar results. This time Andy poured more resources into the northern front to try and stop Koal from taking that northern base so quickly. The problem is that while Andy can get a unit on that base first due to FTA, with APC Boost Koal is able to reinforce that position much, much faster. It doesn't really help that there are roads running through the entire map, giving Koal the advantage on offense. All that Andy ended up accomplishing was wasting resources on the north while Koal secured his natural expansions and the southern center base. Koal took a 4 property advantage and maintained it for 6 turns, ultimately out-teching Andy and forcing a yield.
APC Boost gives COs one of the advantages Sensei holds on this map. You can outrun and out-position any CO that doesn't have it, and on this map at least you can reach center bases faster than the enemy can. Definitely a tier-bumper on its own merits.
EagleAndy - Sale Price, Gold Rush, Fire Sale, Gear Head
I pretty much knew where this was heading before the game started, but Bigga didn't quite believe that a mini-Colin without Soul of Hachi could beat a CO that much higher in the tiers. This belief was proven incorrect in epic fashion. On this map, with the exception of Kanbei any CO with money reductions can simultaneously expand and secure their home base. This leads to a rapid snowballing of funds culminating in a massive tech disparity. This is basically what happened in this game. Eagle's blitzkrieg tactics were not able to keep pace with Andy's ability to tech up and maintain rear-rank production. Andy has a particularly nasty advantage with this skill set since higher tech units don't die as fast, so the usual tactic of "ensuring kills" to nullify his repair abilities is much more difficult and often results in more casualties than it's worth. By the time Andy routed Eagle, he was capable of building B-Bombs every turn, but didn't because Eagle only had 3 units left on the board at that point.
Bigga and I have agreed to at least not use all of the money skills for future balancing.