I got a hankering for some AWDS recently, so I figured I'd do a battle report series. The matchups are put together by my old friend, Biggabertha. This set was played on "The Coast," which can be found on the Tag Tier Project page.
Match #1 was Hawke vs Andy, with Andy in red and Hawke as blue. Andy was given Star Power, Slam Shield, Fire Sale, and Conquerer. The game started out with Andy gaining an early property lead due to his lowered prices. Star Power saw to it that Hyper Upgrade fired off relatively early, and the upped defense and capture ability made it difficult to hold Andy back. Everything looked set for Hawke to lose. But Hawke just patiently waited for Black Storm, and fired off. This caused Andy some casualties and a slight drop in funds, but he still kept a property and unit count lead. But as SCOPs continued to be exchanged it became apparent that the timing disparity between Hyper Upgrade and Black Storm was working in Hawke's favor. Andy's skill-enhanced d2d wasn't enough to keep him afloat in the face of Hawke's in-built attrition strategy. All Hawke had to do was let Black Storm do most of the work for him, and just exploit the cracks. In the end, all of Andy's advantages were unable to offset the effects of a strangulation strategy.
Match #2 was Sonja vs Kanbei, with Sonja in red and Kanbei in blue. Sonja was given Sale Price, Gold Rush, Fire Sale, and Soul of Hachi. The game started out predictably in Sonja's favor, due to a combination of her accelerated start and Kanbei's naturally slow start. Kanbei opted for the consolidated strategy he tends to favor on this map, relying on Samurai Spirit to let him make advances later. When their forces met, however, it became clear that Kanbei was horribly outmatched by Sonja's force ranks. Sonja's money skills made her just about equivalent to Colin, and her regular d2d was preventing Kanbei from taking cover properly. Samurai Spirit was able to delay things, but Counter Break now had the added bonus of city deployment. While Kanbei could normally just wait out the counter-attacks, that added factor of being out-positioned made it much harder to deal with. He was eventually overwhelmed by the near-instant reinforcements.
Match #3, lastly, pitted Sami against Hachi, with Hachi in red and Sami in blue. Sami was given Invader, Sale Price, Fire Sale, and Conqueror. The match went initially in Sami's favor, with a slight property advantage and a massive unit count. Hachi went for his typical conservative strategy, producing a Recon in the front and Infantry out back while he quietly waited for SCOP. Sami bulldozed ahead with her typical Mech/Copter rush, with Infantry bringing up the rear. The reduced prices only made this easier, and the capturing skills made it impossible to stop her captures without killing her soldiers. The first use of Merchant Union didn't look like it did much: a few AAs to beat back the Mechs and Copters temporarily. Victory March would snag a property or two with each use, and it looked like Sami would manage a strangulation strategy. However it became the case that Merchant Union was fired off about twice as often as VM. A Black Bomb and a Md Tank spam later, the northern front was as good as dominated, with the south holding out through sheer attrition. Territory was captured or retaken, and Sami's forces folded from there. As with the first match, her force ranks ended up being insufficient against the superior foe.
These were fun both to play and to write, so I hope to have some more later; possibly on a new map.