Monday, December 26, 2011

AWDS Battle Reports - Episode 2

And now for round 2. Once again, all matchups were put together by Biggabertha. The map is still "The Coast."

Red Kanbei vs Blue Grimm(FR) - Slam Guard, Star Power, Slam Shield, Fire Sale
This game started out with Kanbei taking an early property and unit count lead in spite of starting setbacks. By the time both sides reached the middle, the game devolved into a giant stalemate. Samurai Spirit would light off, then Knuckleduster after it wore off, back and forth. I remarked to Bigga during the game that it was like the trenches of France in World War 1. Eventualy, however, Grimm took a funding advantage by blocking off chokepoints with his T-Copter fleet, and gathered up a force of Md Tanks. When the next Knuckleduster hit, Grimm might as well have been Colin using Power of Money: Firepower + Tech = Death. The south broke first, then the north. Kanbei had only four units left when he finally yielded.

Red Jake(FR) vs Blue Lash(FR) - Invader, Prairie Dog, Fire Sale, Conqueror; Sale Price, Star Power, Gold Rush, Fire Sale
Like the last game, this started out hugely in red's favor and devolved into a stalemate. Jake used a strategy of having shielded Artillery in the southern mountain range while blitzkrieging to the north. Both fronts were supported by Copters. Jake found short term success with this and broke through on both fronts. Lash, however, had made a point of claiming both center bases and used her T-Copters to shuttle in Infantry and stubbornly defend the northern front. She flooded the north with Tanks while letting the south be flooded with Mechs and Copters. The stalemate broke when Lash made a Md Tank push all the way to Jake's northern base and plugged his airport, freeing up funds for the south. Jake quickly folded under this pressure.
-Jake's blitzkriegs were SCOP-assisted, but so were Lash's defenses. It came down to a matter of money, and Lash had slightly higher tech units getting better defensive bonuses. It ended up being no contest.

Red Jess vs Blue Grit(FR) - Sale Price, Gold Rush, Fire Sale, Soul of Hachi
This match was put together by myself rather than Bigga, because I used this Grit build as an example in my guide without actually trying it out. I can only theorytard something for so long before it starts coming together in my head and I realize it may be more or less effective than I gave it credit for, as the case may be. In this case I predicted that it would be more effective, so I gave it a go.
The game started out as many Grit matches do, and in spite of the price reductions it looked as though Grit was going to suffer the usual pitfalls. However, what won the day was Soul of Hachi. Being able to build en masse and right at the front of the battlefield gave Grit the production resources he sorely lacks in normal cases; though, granted, it would not have been nearly as effective without the money skills. By the time Jess surrendered, the south was broken and the northern center base had been capped off, with only a few Infantry standing between Grit and ultimate victory.

Soul of Hachi is a lot more powerful than it sounds in my head, and I'm going to have to remember in the future not to let Bigga pick it except for massive differences in tier placement. I guess that makes sense, though, seeing as production capability is one of the two things that puts Hachi at the top to begin with.

Tune in next time.

Sunday, December 25, 2011

AWDS Battle Reports - Episode 1

I got a hankering for some AWDS recently, so I figured I'd do a battle report series. The matchups are put together by my old friend, Biggabertha. This set was played on "The Coast," which can be found on the Tag Tier Project page.

Match #1 was Hawke vs Andy, with Andy in red and Hawke as blue. Andy was given Star Power, Slam Shield, Fire Sale, and Conquerer. The game started out with Andy gaining an early property lead due to his lowered prices. Star Power saw to it that Hyper Upgrade fired off relatively early, and the upped defense and capture ability made it difficult to hold Andy back. Everything looked set for Hawke to lose. But Hawke just patiently waited for Black Storm, and fired off. This caused Andy some casualties and a slight drop in funds, but he still kept a property and unit count lead. But as SCOPs continued to be exchanged it became apparent that the timing disparity between Hyper Upgrade and Black Storm was working in Hawke's favor. Andy's skill-enhanced d2d wasn't enough to keep him afloat in the face of Hawke's in-built attrition strategy. All Hawke had to do was let Black Storm do most of the work for him, and just exploit the cracks. In the end, all of Andy's advantages were unable to offset the effects of a strangulation strategy.

Match #2 was Sonja vs Kanbei, with Sonja in red and Kanbei in blue. Sonja was given Sale Price, Gold Rush, Fire Sale, and Soul of Hachi. The game started out predictably in Sonja's favor, due to a combination of her accelerated start and Kanbei's naturally slow start. Kanbei opted for the consolidated strategy he tends to favor on this map, relying on Samurai Spirit to let him make advances later. When their forces met, however, it became clear that Kanbei was horribly outmatched by Sonja's force ranks. Sonja's money skills made her just about equivalent to Colin, and her regular d2d was preventing Kanbei from taking cover properly. Samurai Spirit was able to delay things, but Counter Break now had the added bonus of city deployment. While Kanbei could normally just wait out the counter-attacks, that added factor of being out-positioned made it much harder to deal with. He was eventually overwhelmed by the near-instant reinforcements.

Match #3, lastly, pitted Sami against Hachi, with Hachi in red and Sami in blue. Sami was given Invader, Sale Price, Fire Sale, and Conqueror. The match went initially in Sami's favor, with a slight property advantage and a massive unit count. Hachi went for his typical conservative strategy, producing a Recon in the front and Infantry out back while he quietly waited for SCOP. Sami bulldozed ahead with her typical Mech/Copter rush, with Infantry bringing up the rear. The reduced prices only made this easier, and the capturing skills made it impossible to stop her captures without killing her soldiers. The first use of Merchant Union didn't look like it did much: a few AAs to beat back the Mechs and Copters temporarily. Victory March would snag a property or two with each use, and it looked like Sami would manage a strangulation strategy. However it became the case that Merchant Union was fired off about twice as often as VM. A Black Bomb and a Md Tank spam later, the northern front was as good as dominated, with the south holding out through sheer attrition. Territory was captured or retaken, and Sami's forces folded from there. As with the first match, her force ranks ended up being insufficient against the superior foe.

These were fun both to play and to write, so I hope to have some more later; possibly on a new map.